Monday, November 11, 2013

Universal Design for Learning Teaching Strategies


 "No two children are alike.  An enriched environment for one is not necessarily enriched for another. "   - Marian Diamonds

As teachers our job entails more than delivering the lessons, that is the easy part.  The hard part and the part the separates the good from the bad, is the ability to plan lessons that cater to the needs to the students.  Determining the area of need, the learning styles, the strengths and the weaknesses of each student is the key to engaging students in lessons that challenge them and help them move towards their true potential as learners. 
 
The Universal Design for Learning (UDL) is a set of principles developed to help ensure that all students have equal opportunities to learn.  Similar in many ways to Differentiated Instruction (DI), UDL focuses on the three primary brain networks to consider when planning and constructing lessons; the “What”, the “How” and the “Why”.

The “What” of learning focuses on the information and knowledge that hopes to be acquired.  As educators, it is our job to present information in different ways and to teach learners how to effectively acquire this information.  The “How” of learning focuses on how students are going to organize their ideas and express their understanding.  Finally, the “Why” focuses on engaging the students and keeping them motivated to continue the learning process.       

One of the main keys to successfully implementing the UDL framework into the classroom is becoming more flexible and using the resources that have been created effectively.  Many of those resources now come in the way of technology.  Each day new technology is developed that will help individual learners break down their learning barriers, communicate their understanding in a more effective manner and keep the learner more motivate to learn.  

Below are five different teaching strategies that can be used in the UDL framework.   Each strategy is put into practical application and involves the use of a technological aid.

Strategy #1:  Offering Alternatives to Collecting Information
Students with special needs often struggle when the information is given to them in a manner that is not suited to their learning style.  All students for that matter have particular strengths and weakness when it comes to decoding, understanding and retaining information. 

Audio books are a great way to learn for many learners.  There is a huge selection of online audio books that can be downloaded for free and used in schools.  Two of the more interesting that I found were Storyline Online and LibriVox.

Storyline Online has a variety of online picture books that are read by famous celebrities.   For instance, Elijah Woods reads the book ‘Me and My Cat’.  This is an innovative way to have students read stories and immerse themselves in reading.  LibriVox is very unique because all of the stories are read by volunteers.  Although there are quite a few stories for younger students, this site seems more catered to older users.  As well, because readings are completed by volunteers, the quality will vary from story to story.  

When discussing the topic of offering alternatives with regards to collecting information, it is hard not to discuss Kurzweil 3000.  This is a comprehensive program that can help all students in many different ways.   For instance, if a student is struggling with reading non-fiction texts in science, the text can be scanned to read aloud to the students.  On top of this, the student can use it to help them prepare for tests and to write effectively on assignments.

Strategy #2:  Organize Ideas Using Graphic Organizers 
Graphic organizers are a great way to help students structure their ideas and their ability to communicate their ideas.  As well, they help students to display and interpret complex topics in a visual way that is more meaningful to them.  There are many different varieties of graphic organizers that students can benefit from using; Venn diagrams, flow charts, concept maps and many more.  Smart Ideas is just one of the many examples of this type of software.  This program is licensed by OSAPAC and can be installed for free on educational networks.  An online version similar to Smart Ideas is bubbl.us and an app version that is similar is SimpleMind.  An example of their use could be seen in History. If students were asked to remember a series of events or how those events impacted a particular situation, such as Confederation, a graphic organizer could be created.  Visuals could be added, along with text, to make to clearer and more visual for all students.

Strategy #3:  Provide multiple medias for Communication 
Technology has really expanded the way that students can express their ideas and understanding.  There are countless ways for students to create very visual presentations that they will take pride in.  Some of the most common programs are MovieMaker, Prezi, Animoto, and Glogster.   There are many other cool programs, such as Kerpoof, that offer even more alternatives. For instance, in Kerpoof,  there is an app to create an interactive story.  Click here to see how children In the younger grades could use this feature to write a story about dinosaurs or whatever they were studying at that time.  Perhaps this is just one of the option of how to express themselves and they get to choose which one best suits their purpose.  

Strategy #4:  Provide tools for Construction and Composition
It is important for students to have tools that help them when learning.  Students with special needs might need more support at times, but it  is a good idea to offer these tools to all learners.  A couple examples of these tools for construction are calculators and spell checking aids. 

In math, it is key that students have proper support in place to ensure success.    Calculators can help the learner achieve their goals and sometimes offer new ways of solving a problem.  For instance, in Algebra, students may have difficulty understanding what a linear equation is, based on the expression mx + b.  However, if they were to use a graphic calculator that plots is equation on a graph and creates a t-chart, the learner would get a visual understanding of what this expression looks like.  There are many different online calculators.  Click here to see a great site that has a variety of mathematical and finance calculators.  This would be a great tool when teaching financial literacy.

Spelling and word prediction programs such as Word Q are a great equalizer when working online.  Students who struggle with spelling and grammar, can effectively use these tools to support their goals.  These tools can help students be more confident with the work they are creating and can teach them spelling/grammar concepts along the way.  Grammar Check is another option.  It is on online grammar checking tool that you copy and paste into.  Not only does it fix your grammatical errors, it also identifies why they are errors.  An example of this in the learning environment is assigning a student to write a reflection on a dance they attended as a school.  The purpose of this is to demonstrate the knowledge of a dance curriculum expectation.  Students are more likely to be able to write in a more clear and coherent manner if they use tools use such as Grammar Check and Word Q
  
Strategy #5:  Make learning fun, interactive and intriguing using a gaming approach
Today’s 21st Century learners love technology!  They are used to interact with it all of the time and are drawn to learning from it.  By putting technology in the hands of the learners, educators will enhance learning opportunities for all students.  Gaming is a great example of one way the technology can be used to motivate students.

A great example of this is using Mindcraft to motivate students to learn more about the Mid-Evil time period.  By actually allowing student to create a village, they will learn much more about the architecture and the way of life back then.  Another example, is to use Angry Birds to explain the difference between potential and kinetic energy.  Educators might want to incorporate the use of ‘Badges’ similar to those seen in the gaming word.  Each time a student complete a task or shows mastery in a skill they would receive a digital badge.  These badges can be created for free at classbadges.com.

Overall, gaming is just one angle that an educator can take to engage students with technology.  They key is that the students in these classroom will want to learn, to push themselves and come to school each day regardless of their special needs or learning issues  

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